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The following description explains how the 3DPI window is structured, and which are its basic elements.
  • Window Arrangement
  • Top Row Elements
  • TABs

  • Window Arrangement top

    The 3DPI window is structured into the following parts:
     

    1) Top Row Elements

    On the top of the 3DPI window the main 3DPI Buttons are placed: Preferences-Button, Picking-Button and Trace-Button.
    Also the name of the currently selected shockwave3d member is always displayed here.

    2) the TABs

    All the informations, that the 3DPI offers, are devided into TABs. Each of them presents a specific 3d component.
    When clicking on a TAB the 3DPI displays all the corresponding informations below.

    3) top part - Object Name list

    In this part of the 3DPI window you can create and delete objects, that correspond to the selected TAB, you can see how many of these objects currently exist, and how they are named.
    To watch all the details about one specific object, select the object by clicking on its name.

    4) bottom part - properties

    In the bottom part of the 3DPI window all the details and properties about the selected object are displayed.

    The only little exceptions of this structure are in the Renderer-Tab and the Picking-Tab:
    Because there are no objects to list, all the screenspace below the Tabs will be used to display informations.

    Top Row Elements top
     
    In the top row of the 3DPI the following elements are displayed:

    The Preferences-Button, which leads to the Preferences of the 3DPI.

    The selected shockwave3D member, which means the name and member-reference of the member, that has been selected in the Member-Tab.

    The Picking-Button, which offers the possibility to select an object by clicking on the stage directly on the object.

    The Trace-Button, which is the main key to get scriptlines from the 3DPI, that will appear in the message window.

    On PC the top row includes one Button more in the right upper corner: the Collapse-Button, which can be used to minimize the window.


    The TABs top

    To navigate through the 3DPI and watch or edit special informations, use the TABs.
    There are 13 TABs. To access them all, use the arrows on the left and right to scroll the row of TABs.




    When moving the mouse over a TAB, a ToolTip will appear, to help identifying each TAB.

    The 13 TABs include 5 'main' TABs, and 8 'sub'-TABs of the Member-TAB.
    Here they are:

    Renderer-Tab: all properties of the getRendererServices() command are displayed, and so this Tab reveals the hardware information and properties that effect all 3D sprites and cast members.

    Picking-Tab: when moving the mouse over a shockwave3d sprite on stage, all informations about the object below the mouse are displayed.
    Sprite-Tab: lists all sprites, which are currently using a 3d member, and displays all details of the selected sprite.
    Member-Tab (default Tab): lists all 3d member (all member of type shockwave3D or of type text, if the 'displayMode' property of the text is set to #mode3D), and displays all details of the selected member.
    Texture-Tab: lists all textures of the selected member, and displays all details of the selected texture.
    Shader-Tab: lists all shaders of the selected member, and displays all details of the selected shader.
    Motion-Tab: lists all motions of the selected member, and displays all details of the selected motion.
    ModelResource-Tab: lists all ModelResources of the selected member, and displays all details of the selected ModelResource.

    Model-Tab: lists all models of the selected member, and displays all details of the selected model.
    Light-Tab: lists all lights of the selected member, and displays all details of the selected light.
    Camera-Tab: lists all cameras of the selected member, and displays all details of the selected light.
    Group-Tab: lists all groups of the selected member, and displays all details of the selected group.
    Havok-Tab: lists all Havok members and all objects and details that exist within the selected Havok member.

    Docs Next: 3DPI Preferences