5.01 | 5.0 | 4.5 | 4.4 | version 4.3 changes | 4.2 | 4.1 | 4.0 | 3.9 | 3.8 | 3.7 | 3.6 and older

version 4.3 changes (26.11.2006)


[new] "Preserve Proportions" for TextureTransform.scale


Beside of the shader's textureTransformList.scale property there is now the "Preserve Proprtions"button to enable proptional scaling.


[changed] editable TextureTransform.scale.z


I was told, that the shader's textureTransform.z property might sometimes be useful to work with. So the field to edit this property is now editable.


[changed] storing Shader TextureLayer Index


The Index for the shader's Texture Layer properties is now stored as long as the 3DPI is open. When you switch to another 3DPI-Tab and come back to the Shader-Tab, the same Index is automatically selected as it was selected before.


[new] negative scaling in scale function


When you scale a transform by pressing the scale function Button, you can now enter negative values in the scale dialog.


[new] sendAllSprites #m3DPI_DoActionToItem


When clicking on a name in the upper list of names while pressing a the Shift key, the 3DPI sends a message to all sprites on your stage:

sendAllSprites(#m3DPI_DoActionToItem, listref)

while the parameter <listRef> is a propertyList that can contain the following:

#object - the reference to the 3D object, that was clicked on
#member - either the shockwave3D member, or the Havok member in all Havok specific Tabs
#sprite - only in the spriteTab of the 3DPI

With this method you can in example adapt the model selection in your movie.


[new] storing member-Tab status in Preferences


The 3DPI now stores in the Preferences wether you have the big view of the Parent-Child-Hierachy in the Member-Tab open or not.


[new] enhanced copy & pasting of Transforms


You can now copy and paste multiple transforms.

When pressing <a self defined> key while clicking on the "Copy Transform" Button, the current transform is stored in connection to the pressed key.
When pressing <the same self defined> key while clicking on the "Paste Transform" Button, the copied transform that was stored in connection to that key is pasted.
Use as many keys as you need to copy and paste multimple transforms.

That way you can in example store multiple views of your camera. Press the key "1" while copying the view at the beginning, the key "2" for the seconds view, and so on. You quickly can switch back to the beginning view by pressing "1" when pasting the transform, or to the seconds view by pressing "2" when pasting the transform.

All the copied transforms are saved in the 3DPI preferences to have them available again next time that you work with the 3DPI.


 
5.01 | 5.0 | 4.5 | 4.4 | version 4.3 changes | 4.2 | 4.1 | 4.0 | 3.9 | 3.8 | 3.7 | 3.6 and older